Post by Capt_Morgan on Mar 31, 2015 17:26:37 GMT
PS3 Controller XML Settings
<ActionMaps version="1">
<CustomisationUIHeader label="CustomCurve3" description="" image="">
<devices>
<keyboard instance="1"/>
<xboxpad instance="1"/>
</devices>
<categories>
<category label="@ui_CCSpaceFlight"/>
</categories>
</CustomisationUIHeader>
<deviceoptions name="Controller (Gamepad)">
<option input="thumbl" deadzone="0.20676999"/>
<option input="thumbr" deadzone="0.20676999"/>
</deviceoptions>
<options type="keyboard" instance="1"/>
<options type="xboxpad" instance="1">
<master>
<nonlinearity_curve>
<point in="0" out="0"/>
<point in="0.1450385" out="0.072398752"/>
<point in="0.26950547" out="0.15302719"/>
<point in="0.37322798" out="0.2428062"/>
<point in="0.48386529" out="0.34864184"/>
<point in="0.57375813" out="0.44532692"/>
<point in="0.65898341" out="0.54667366"/>
<point in="0.73504657" out="0.64784765"/>
<point in="0.82027191" out="0.76525098"/>
<point in="0.91016471" out="0.88507134"/>
<point in="1" out="1"/>
</nonlinearity_curve>
</master>
<flight_view exponent="1"/>
</options>
<actionmap name="spaceship_general">
<action name="v_eject">
<rebind device="xboxpad" input="xi_shoulderl+xi_y"/>
</action>
<action name="v_exit">
<rebind device="xboxpad" input="xi_y"/>
</action>
</actionmap>
<actionmap name="spaceship_view">
<action name="v_view_pitch">
<rebind device="xboxpad" input="xi_shoulderl+xi_thumbry"/>
</action>
<action name="v_view_cycle_fwd">
<rebind device="xboxpad" input="xi_shoulderr+xi_thumbr"/>
</action>
<action name="v_view_yaw">
<rebind device="xboxpad" input="xi_shoulderl+xi_thumbrx"/>
</action>
<action name="v_view_dynamic_focus_out">
<rebind device="xboxpad" input="xi_shoulderl+xi_dpad_down"/>
</action>
<action name="v_view_dynamic_focus_in">
<rebind device="xboxpad" input="xi_shoulderl+xi_dpad_up"/>
</action>
<action name="v_view_look_behind">
<rebind device="xboxpad" input="xi_shoulderr+xi_thumbl"/>
</action>
<action name="v_view_zoom_out">
<rebind device="xboxpad" input="xi_shoulderl+xi_dpad_down"/>
</action>
<action name="v_view_zoom_in">
<rebind device="xboxpad" input="xi_shoulderl+xi_dpad_up"/>
</action>
<action name="v_view_mode">
<rebind device="xboxpad" input=" "/>
</action>
</actionmap>
<actionmap name="spaceship_movement">
<action name="v_ifcs_toggle_comstab">
<rebind device="xboxpad" input="xi_shoulderr"/>
</action>
<action name="v_decoupled_strafe_up">
<rebind device="xboxpad" input="xi_dpad_up"/>
</action>
<action name="v_decoupled_strafe_down">
<rebind device="xboxpad" input="xi_dpad_down"/>
</action>
<action name="v_decoupled_strafe_vertical">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_decoupled_strafe_left">
<rebind device="xboxpad" input="xi_dpad_left"/>
</action>
<action name="v_decoupled_strafe_right">
<rebind device="xboxpad" input="xi_dpad_right"/>
</action>
<action name="v_decoupled_strafe_lateral">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_decoupled_strafe_forward">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_decoupled_strafe_back">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_ifcs_toggle_gforce_safety">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_ifcs_toggle_safeties">
<rebind device="xboxpad" input="xi_shoulderl+xi_dpad_left"/>
</action>
<action name="v_ifcs_toggle_vector_decoupling">
<rebind device="xboxpad" input="xi_shoulderl+xi_thumbl"/>
</action>
<action name="v_decoupled_yaw">
<rebind device="xboxpad" input="xi_thumbrx"/>
</action>
<action name="v_strafe_lateral">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_strafe_right">
<rebind device="xboxpad" input="xi_dpad_right"/>
</action>
<action name="v_strafe_left">
<rebind device="xboxpad" input="xi_dpad_left"/>
</action>
<action name="v_strafe_vertical">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_strafe_down">
<rebind device="xboxpad" input="xi_dpad_down"/>
</action>
<action name="v_strafe_up">
<rebind device="xboxpad" input="xi_dpad_up"/>
</action>
<action name="v_brake">
<rebind device="xboxpad" input="xi_shoulderr"/>
</action>
<action name="v_throttle_rel">
<rebind device="xboxpad" input="xi_thumbly"/>
</action>
<action name="v_throttle_down">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_throttle_up">
<rebind device="xboxpad" input=" "/>
</action>
<action name="v_roll">
<rebind device="xboxpad" input="xi_thumblx"/>
</action>
<action name="v_yaw">
<rebind device="xboxpad" input="xi_thumbrx"/>
</action>
<action name="v_pitch">
<rebind device="xboxpad" input="xi_thumbry"/>
</action>
<action name="v_decoupled_strafe_longitudinal">
<rebind device="xboxpad" input="xi_thumbly"/>
</action>
<action name="v_afterburner">
<rebind device="xboxpad" input="xi_thumbl"/>
</action>
<action name="v_decoupled_brake">
<rebind device="xboxpad" input="xi_shoulderr"/>
</action>
<action name="v_decoupled_roll">
<rebind device="xboxpad" input="xi_thumblx"/>
</action>
<action name="v_decoupled_pitch">
<rebind device="xboxpad" input="xi_thumbry"/>
</action>
</actionmap>
<actionmap name="spaceship_targeting">
<action name="v_target_cycle_all_fwd">
<rebind device="xboxpad" input="xi_shoulderr+xi_a"/>
</action>
<action name="v_target_reticle_focus">
<rebind device="xboxpad" input="xi_shoulderr+xi_y"/>
</action>
<action name="v_toggle_weapon_gimbal_lock">
<rebind device="xboxpad" input="xi_thumbr"/>
</action>
<action name="v_target_head_tracking">
<rebind device="xboxpad" input="xi_back" multiTap="2"/>
</action>
<action name="v_target_nearest_hostile">
<rebind device="xboxpad" input="xi_a"/>
</action>
<action name="v_target_cycle_hostile_fwd">
<rebind device="xboxpad" input="xi_shoulderl+xi_a"/>
</action>
<action name="v_target_missile_lock_focused">
<rebind device="xboxpad" input="xi_b"/>
</action>
<action name="v_target_toggle_pinned_focused">
<rebind device="xboxpad" input="xi_shoulderr+xi_b"/>
</action>
<action name="v_aim_pitch">
<rebind device="xboxpad" input="xi_shoulderl+xi_thumbry"/>
</action>
<action name="v_aim_yaw">
<rebind device="xboxpad" input="xi_shoulderl+xi_thumbrx"/>
</action>
</actionmap>
<actionmap name="spaceship_weapons">
<action name="v_attack1_group1">
<rebind device="xboxpad" input="xi_triggerl_btn"/>
</action>
<action name="v_attack1_group2">
<rebind device="xboxpad" input="xi_triggerr_btn"/>
</action>
<action name="v_attack1_group3">
<rebind device="xboxpad" input="xi_shoulderl+xi_triggerr_btn"/>
</action>
<action name="v_attack1_group4">
<rebind device="xboxpad" input=" "/>
</action>
</actionmap>
<actionmap name="spaceship_missiles">
<action name="v_weapon_launch_missile">
<rebind device="xboxpad" input="xi_b"/>
</action>
</actionmap>
<actionmap name="spaceship_defensive">
<action name="v_weapon_launch_countermeasure">
<rebind device="xboxpad" input="xi_x"/>
</action>
<action name="v_weapon_cycle_countermeasure_fwd">
<rebind device="xboxpad" input="xi_shoulderl+xi_x"/>
</action>
<action name="v_shield_reset_level">
<rebind device="xboxpad" input="xi_shoulderl+xi_shoulderr" multiTap="2"/>
</action>
<action name="v_shield_raise_level_right">
<rebind device="xboxpad" input="xi_shoulderr+xi_dpad_right"/>
</action>
<action name="v_shield_raise_level_left">
<rebind device="xboxpad" input="xi_shoulderr+xi_dpad_left"/>
</action>
<action name="v_shield_raise_level_back">
<rebind device="xboxpad" input="xi_shoulderr+xi_dpad_down"/>
</action>
<action name="v_shield_raise_level_forward">
<rebind device="xboxpad" input="xi_shoulderr+xi_dpad_up"/>
</action>
</actionmap>
<actionmap name="spaceship_hud">
<action name="v_hud_interact_toggle">
<rebind device="xboxpad" input=" "/>
</action>
</actionmap>
</ActionMaps>